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Energy-Efficient Power and Rate Control with QoS Constraints: A Game-Theoretic Approach

机译:具有Qos约束的节能电源和速率控制:a   博弈论方法

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摘要

A game-theoretic model is proposed to study the cross-layer problem of jointpower and rate control with quality of service (QoS) constraints inmultiple-access networks. In the proposed game, each user seeks to choose itstransmit power and rate in a distributed manner in order to maximize its ownutility and at the same time satisfy its QoS requirements. The user's QoSconstraints are specified in terms of the average source rate and averagedelay. The utility function considered here measures energy efficiency and thedelay includes both transmission and queueing delays. The Nash equilibriumsolution for the proposed non-cooperative game is derived and a closed-formexpression for the utility achieved at equilibrium is obtained. It is shownthat the QoS requirements of a user translate into a "size" for the user whichis an indication of the amount of network resources consumed by the user. Usingthis framework, the tradeoffs among throughput, delay, network capacity andenergy efficiency are also studied.
机译:提出了一种博弈模型,研究了多址网络中具有服务质量(QoS)约束的联合权力和速率控制的跨层问题。在提出的游戏中,每个用户都试图以分布式方式选择其发射功率和速率,以最大化其自身的效用并同时满足其QoS要求。根据平均源速率和平均延迟来指定用户的QoS约束。这里考虑的效用函数可衡量能源效率,延迟包括传输和排队延迟。推导了所提出的非合作博弈的纳什均衡解,并获得了在均衡时实现效用的闭式表达式。示出了用户的QoS要求转换为该用户的“大小”,这表示该用户消耗的网络资源量。使用该框架,还研究了吞吐量,延迟,网络容量和能源效率之间的折衷。

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